die nichtlineare Story auf 4 CD_s macht Final Fantasy VIII zum umfangreichsten Spiel auf der Playstation - 8 spielbare Charaktere, jeder mit seiner eigenen. Top-Angebote für Final Fantasy 8 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Final Fantasy VII, VIII und auch IX sollten sich als Spiele entpuppen, die sich noch heute in meiner persönlichen Bestenliste befinden. Da mir.
Final Fantasy 8 Inhaltsverzeichnis
Final Fantasy VIII ist ein Computerrollenspiel, das von Square entwickelt und veröffentlicht wurde; es ist der achte Teil der Final-Fantasy-Reihe. Die PlayStation-Version erschien in Japan am Februar , in den USA im September und im. Final Fantasy VIII (OT: jap. ファイナルファンタジーVIII, Fainaru Fantajī Eito) ist ein Computerrollenspiel, das von Square (heute Square Enix) entwickelt und. Lange haben wir darauf gewartet, Final Fantasy VIII auch auf aktuellen Konsolen spielen zu dürfen – hat es sich gelohnt? Das Remaster bei. Das weithin beliebte FINAL FANTASY VIII schickt unerwartete Helden in einen Krieg zur Rettung der Welt. Die Militärnation Galbadia erklärt dem Nachbarland. Final Fantasy VIII (jap. ファイナルファンタジー VIII, Fainaru Fantajī Eito) erschien und ist der achte. die nichtlineare Story auf 4 CD_s macht Final Fantasy VIII zum umfangreichsten Spiel auf der Playstation - 8 spielbare Charaktere, jeder mit seiner eigenen. von mehr als Ergebnissen oder Vorschlägen für "Final Fantasy VIII".
Final Fantasy VIII (OT: jap. ファイナルファンタジーVIII, Fainaru Fantajī Eito) ist ein Computerrollenspiel, das von Square (heute Square Enix) entwickelt und. von mehr als Ergebnissen oder Vorschlägen für "Final Fantasy VIII". Top-Angebote für Final Fantasy 8 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Final Fantasy VII, VIII und auch IX sollten sich als Spiele entpuppen, die sich noch heute in meiner persönlichen Bestenliste befinden. Da mir. Review zum Rollenspiel „Final Fantasy VIII“ von Square (PlayStation, ). Final Fantasy 8 im Test - Episches Japano-Rollenspiel mit effektreichen Kämpfen. Das ganz große Abenteuer: Ein japanisches Rollenspiel will den Westen mit. Top-Angebote für Final Fantasy 8 online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl.
Final Fantasy 8 About This Game VideoFinal Fantasy VIII Ending Full [HD]
Final Fantasy 8 Navigation menu VideoFinal Fantasy VIII Ending Full [HD] Der Kommentar ist länger als Zeichen. EUR 1. Benutzer melden. Es fühlt sich falsch an, die Möglichkeit zu Altkleidercontainer Köln, cheaten zu können. Schwert und Magie Zauber ziehen Dämon im Gepäck. Final Fantasy. Besuche GameStar wie gewohnt mit Werbung und Tracking. Anfangs scheint Ihre Aufgabe einfach - eliminieren Sie ein paar der Drahtzieher. Akzeptieren und Dalida Mehr Infos zu Werbung und Tracking in unserer Datenschutzerklärung oder im Datenschutzinformationszentrum. Summary rating from user's marks. Und tatsächlich ist Laguna noch immer Präsident. Neben den ganzen Updates gibt es auch zwei kleine, aber Mowie 2k erwähnenswerte Rückschritte im Vergleich zur Originalversion, die aus der Art der Portierung rühren: Zunächst wäre da die Tatsache, dass das Remaster auf jegliche Rumble-Funktion verzichtet. Die Kamera rast über 706 Frühlingsfeld. Immer auf der Suche nach der eigenen Herkunft, verlorenen Erinnerungen und ihrer Bestimmung scheint die Gruppe auserwählt, die Vernichtung aller Existenzen zu verhindern. Der Kommentar ist länger als Zeichen. Wer eines der besten Too Good To Go Höhle Der Löwen Fantasys der Reihe hingegen einfach in aufgemotzter Präsentation und inklusive ein paar neuer Bequemlichkeits-Features The Shadows einmal auf der Current Gen zocken bzw.
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VAT included in all prices where applicable. View mobile website. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo , train, and airship.
The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests.
The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU -controlled enemies take place.
The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system.
Also featured is a collectible card-based minigame called "Triple Triad". Assigning "junctioning" a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF to have a junctioned GF perform an action , and Item.
Previous Final Fantasy titles provided each character with a limited pool of magic points that were consumed by each spell; in Final Fantasy VIII , spells are acquired "drawn" either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards.
Spells are then stocked on characters as quantified inventory up to per spell and limited to 32 distinct spells per character and are consumed one by one when used.
Characters can also junction equip these spells onto their statistics —such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force.
These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle.
The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics.
Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break.
The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks.
These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs.
Successfully completing an interactive sequence increases the potency of the Limit Break. The essentials remain unchanged: characters gain EXP after defeating enemies, which are typically encountered randomly throughout the game's environments.
Earning a set amount of EXP causes the character to gain a level, which increases their overall statistics. While previous titles feature an EXP curve that increases with each level e.
Enemy levels are based on the party's average level; in most RPGs, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult.
Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain.
The game's unique EXP and level system allows a player to grind to maximum Level before even beginning the plot, though this will result in far more powerful enemies.
In addition to gaining levels, Guardian Forces earn Ability Points AP after battles, which are automatically allocated to special abilities that Guardian Forces can learn.
When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities.
These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.
The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map.
The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent,  the island on which the game begins.
The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet.
Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas.
The six main protagonists of Final Fantasy VIII are: Squall Leonhart , a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly , an outspoken and passionate young woman who follows her heart; Quistis Trepe , an instructor with a serious, patient attitude; Zell Dincht , an energetic martial artist with a fondness for hot dogs;  Selphie Tilmitt , a cheerful girl who loves trains and pilots the airship Ragnarok ; and Irvine Kinneas , a marksman and consummate ladies' man.
The main antagonist is Ultimecia , a sorceress from the future who wishes to compress time. Squall and Seifer spar each other while training outside Balamb Garden.
The school uses the mission as a final exam for its cadets;  with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell.
Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. After Squall's party escapes, Edea destroys Trabia Garden in a retaliatory missile strike and prepares to attack Balamb Garden.
Garden cannot be controlled, however, and it crashes into the docks at Fishermans' Horizon. Before leaving, Ellone reveals that she has been "sending" Squall and his team into flashbacks set 17 years earlier in a vain effort to alter history.
Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments,  such as Headmaster Cid appointing him as SeeD's new leader  and his increasing attraction to Rinoa.
Squall and his comrades learn that they, along with Seifer and Ellone, were all raised except for Rinoa in an orphanage run by Edea;  after eventual separation, they later developed amnesia due to their use of Guardian Forces.
Edea is also defeated by SeeD; however, the party learns that Edea is merely an unwilling host for Ultimecia,  who planned to use Ellone to help achieve time compression.
Squall travels to Esthar to find Ellone, as he believes that she can help save Rinoa. While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Adel from an orbital prison.
Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet.
Squall rescues her, and they return to the planet on a derelict starship and share a romantic moment; Ellone is captured by Galbadia shortly thereafter.
After landing, the party encounters Laguna, now President of Esthar;  he reveals Dr. Odine's plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia's time period.
A dying Ultimecia travels back in time to pass her powers to Edea, but Squall inadvertently informs Edea of the concepts of Garden and SeeD that she will create.
Rinoa manages to find Squall, but he is unresponsive. In the end, a repentant Seifer reunites with Raijin and Fujin, Laguna and his friends visit his lover's grave who turns out to be Raine, who died giving birth to their child, hinted to be Squall.
Laguna thinks about the moment when he proposed to her. The SeeD celebrates at Balamb Garden, and it is revealed that Squall did, in fact, survive the time compression.
Squall and Rinoa share a kiss under the moonlight. Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items.
The staff consisted of about people. Lead translator Richard Honeywood wrote a text parser that would automatically convert text from English ASCII to Shift JIS format required by the game engine's compiler, streamlining the translation process dramatically.
Smith , who would later earn acclaim for his work on Vagrant Story. From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism.
To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters—a departure from the super deformed designs used in the previous title.
Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate.
Other measures taken included implementing rental cars for travel in-game,  and the use of motion capture technology to give the game's characters lifelike movements in the game's full motion video sequences.
A major challenge was the technical advances made since the release of VII , and the aim for more realistic characters. In an interview with Famitsu , Naora described that the game was generally designed to be a "bright, fresh Final Fantasy.
Inspiration ranged from ancient Egyptian and Greek architecture , to the city of Paris, France, to an idealized futuristic European society.
Flags were also given to some factions, their designs based on the group's history and culture. To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances.
Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose.
As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer Kazushige Nojima.
Squall was given a gunblade, a fictional revolver — sword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism,  similar to a vibroblade.
These were the designs of Edea, Fujin and Raijin. The latter two had originally been designed for use in Final Fantasy VII , but with the inclusion of the Turks characters in that game, it was felt that Fujin and Raijin were unnecessary.
This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design.
Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.
Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies.
Nojima planned that the two playable parties featured in the game Squall's present day group and Laguna's group from the past would be highly contrasted with one another.
With Final Fantasy VIII , however, Nojima worked to give players actual insight into what the character was thinking; a direct contrast with his handling of Final Fantasy VII , which encouraged the player to speculate.
It contains desktop icons , computer wallpapers , screensavers , and an e-mail application. It additionally features a stand-alone edition of the Triple Triad minigame, which allowed players to compete against one another via a local area network.
He tried to base the songs on the emotional content of the scenes in which they would be played, asserting that expressing the emotions he desired was more important than improving skills: "I think it will be a shame if we won't be able to cry as we play our own game".
He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire—"It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog!
Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found Final Fantasy VIII only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme.
The score is best known for two songs: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and "Eyes On Me", a pop song serving as the game's theme, performed by Chinese singer Faye Wong.
Near the end of the production of Final Fantasy VII , the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.
This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy".
After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. A Video Game Symphony world tour from onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.
The remaster, which features high definition graphics and improved character models, was produced in collaboration with Dotemu and Access Games ,  and released on PlayStation 4 , Xbox One , Nintendo Switch , and Windows on September 3, But from Square, from whom we routinely expect brilliance, a merely great game is something of a letdown.
Though questioning the game's lack of voice overs for its characters, Game Revolution praised its storyline and ending. On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots".
Additionally, it found some of the story's plot twists "not Overall, Edge considered Final Fantasy VIII to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution".
Reviews of the gameplay have been mixed. IGN felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious,  sentiments echoed by Electronic Gaming Monthly.
PlayStation Magazine claims that the game's Junction system is a major flaw due to repetitive stocking of spells,  while the video game magazine Edge commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [ The PC port received mixed reception.
Maximum PC praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal.
It was a best-seller in Japan. By the end of , 6. From Wikipedia, the free encyclopedia. WW : Square Enix Steam. February 11, WW : December 17, .
WW : December 5, WW : September 3, PlayStation Store. December 17, Retrieved April 24, Square Electronic Arts.
Square Enix. Archived from the original on March 8, Retrieved March 24, September 9, Square EA.
Centra Civilization - A civilization in Centra years ago. These Centra people emigrated to other continents and founded the Dollet Empire to the west and Esthar to the east.
Centra was destroyed 80 years ago by the Lunar Cry. Scan description: Zell Dincht - Loves the hot dogs sold in the Garden cafeteria.
Uses close combat fighting skills to defeat enemies with punches and kicks. Scan description: Ivrine Kinneas - An expert marksman. Can use specialized bullets to attack enemies.
Doesn't perform very well under pressure. Xu: Our client for this mission is the Dollet Dukedom Parliament. A request for SeeD was made 18 hours ago.
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